Meet SHADE

Integrates seamlessly with Noisedeck

Don't Panic: We are NOT putting AI into Noisedeck. But we can't ignore that programming just changed forever. The tools are too powerful. This is why we made Shade, a standalone editor for a new era.

Meet Shade: our standalone AI-native shader dev tool. Shade offers a natural language workflow for creating WebGL2 and WebGPU shaders for use in Noisedeck or any other shader-using application.

Access to Shade and free starter credits included with a Noisedeck subscription. Additional usage is pay-as-you-go.

Our AI principles: Neither we nor our AI provider (Anthropic) spy on you or track your behavior, sell your information to anyone, or train models on your work.

Shade is currently in closed testing. Noisedeck subscribers: Interested in testing Shade? Contact team@noisefactor.io

Read the announcement

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Natural language workflow

Describe what you want in plain language. Shade researches and plans, fitting optimized shader code to your vision, then carefully creates the effect piece by piece.

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WebGL2 & WebGPU Export

Export to modern graphics APIs with automated conversion and pixel-for-pixel parity. Send directly to Noisedeck with one click.

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Smart tooling

Built-in tools verify shader structure and validate output, catching errors before you do. Based on the same MCP tools we use to write Noisedeck.

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Included with subscription

Access to Shade and free starter credits are included with a Noisedeck subscription. Additional usage is pay-as-you-go.

Shade editor
Shade WGSL editor
also: shade-mcp

Open source shader dev tools. The same MCP toolset that powers Shade. Bring your own editor.

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